Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 801, 33, 8, 0, 0])
    Empty([])

CommonEvent 3
Name = "穴"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "イデア・ルカス"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 801, 33, 8, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice8th6_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["You have arrived, Heinrich..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I'm here, Alicetroemeria..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As expected, Black Alice was waiting for Heinrich."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is a battle where the two of them are the main characters; we are merely side characters――"])
    ShowText(["Realizing this, we could only watch over the fated encounter."])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Heinrich, you've become like that..."])
    ShowText(["Did you want to defeat me that much...?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["There are those who, without regard for their own safety, seek to save the world."])
    ShowText(["I can't show such a pathetic back to a boy like that."])
    ShowTextAttributes(["alice8th_fc4", 1, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Hehe, it's truly like you, isn't it?"])
    ShowText(["That sword is to protect someone, that back is to guide someone――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The back of the hero Heinrich facing Black Alice――"])
    ShowText(["That was the very image of a hero I admired."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Now, let's begin, Alice, the continuation of that time..."])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Now, shall we begin..."])
    ShowText(["The final battle between the hero and the Monster Lord."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now we have no words to interject between us."])
    ShowText(["As Heinrich's ally, we can only fight with all our might――"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou5\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2176, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice8th6_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the fated battle has come to an end――"])
    ShowText(["Black Alice has finally exhausted her power."])
    ShowTextAttributes(["alice8th_fc4", 4, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Indeed, the hero is......"])
    ShowText(["Strong, aren't they......"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["From the very beginning, I was not a hero."])
    ShowText(["I am a false hero, mired in contradictions and conflicts, having lost sight of where to point my sword."])
    ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["I am no longer a Monster Lord either."])
    ShowText(["A fake Goddess that has embraced chaos and become the embodiment of destruction......"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Those who could not become what they were meant to be......"])
    ShowText(["Shall we perish together here?"])
    ShowTextAttributes(["alice8th_fc4", 1, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Hehe, that would be quite interesting......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was at that moment when the hero and the Monster Lord exchanged glances――"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([30])
    ShowAnimation([4, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_idea_rukas_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["Black Alice...... Were you in the middle of something?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The one who stepped in was Idea Lukas――"])
    ShowText(["One of the apostles of chaos, a being embodying the concept of a hero."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["It seems like an unwelcome guest......"])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Even the wicked Goddess did not interrupt, reading the atmosphere......"])
    ShowText(["What business do you have, barging in like this?"])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["There is only one thing a hero must do......"])
    ShowText(["To defeat the Monster Lord."])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Huh, hehe......"])
    ShowTextAttributes(["alice8th_fc4", 4, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Hehe, ahahahaha......!!"])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["How ridiculous for a false hero to speak like that......"])
    ShowText(["What a jester, when the real one is right before me."])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["I am no jester...... I am the ideal image of a hero."])
    ShowText(["Now is the time to defeat Black Alice as a hero."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, you are the fool..."])
    ShowText(["You barged onto the stage, pretending to be the real hero, a false hero."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Besides, there is another Monster Lord here."])
      ShowText(["How rude of a false hero to ignore me."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Besides, there is another Monster Lord here."])
      ShowText(["How rude of a false hero to ignore me."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Besides, there is another Monster Lord here."])
      ShowText(["How rude of a false hero to ignore me."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Since this is the decisive battle between Heinrich and Black Alice, there was no room to interfere..."])
    ShowText(["But now that the opponent is Idea Lukas, the story is different."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You are definitely not a hero..."])
    ShowText(["You are a servant of chaos that harms the world, and we will defeat you here!"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["That's right, Idea Lukas."])
    ShowText(["There are no heroes who oppose the world; what on earth did you aspire to?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich—and we confronted Idea Lukas."])
    ShowText(["It's time to settle things with this servant..."])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["No, I am a hero..."])
    ShowText(["Being a hero is my reason for existence..."])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["I am the superior version of all heroes..."])
    ShowText(["I am the 'Ideal of Heroes (Idea Lukas)'!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["What part of you is an ideal?"])
    ShowText(["Well, even I am just a Monster Lord slayer who has fallen from hero status."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Let's go, Idea Lukas!"])
    ShowText(["The soul of a hero, the conviction—I'll show you what you lack!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos3\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2222, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_idea_rukas_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["Ridiculous, are you saying I'm being pushed back...?!"])
    ShowText(["What do I lack...?! What is missing from me?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Even if you only mimic the outside, you cannot become a hero..."])
    ShowText(["You who have no reason to wield a sword cannot be a hero!"])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["No, not yet...!"])
    ShowText(["With all my power, I will destroy you...!!"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power of the cornered Idea Lukas surged dramatically."])
    ShowText(["They are trying to destroy us, even at the cost of their own lives――"])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["This won't do, heroes……"])
    ShowText(["You must have something to accomplish."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Alicetroemeria……"])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["There is no need for a real hero to destroy a fake one."])
    ShowText(["Then, as fellow impostors, I shall take you on――"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_m\", @volume=100, @pitch=100)"])
    ShowPicture([6, "iv_alice8_v_idea_rukas6", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the next moment, Black Alice leapt."])
    ShowText(["She rapidly closed in on Idea Lukas, concentrating the power of chaos――"])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["Black Alice, you are already at death's door."])
    ShowText(["In that state, you cannot defeat me――"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sword of Idea Lukas pierced through Black Alice's body――"])
    Wait([30])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["I have no intention of winning……"])
    ShowText(["You and I shall go to a fitting place."])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([6])
    Wait([30])
    ShowAnimation([3, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Black Alice opened a door to another world!"])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That is, could it be――"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "flash015", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([60])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["You intend to vanish together with me……!?"])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Beyond this point, only the real can stand on the stage."])
    ShowText(["Let the false heroes and usurpers of divinity exit here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That is a gate leading to the depths of chaos."])
    ShowText(["A realm of apocalypse where not just molecules, but souls can collapse――"])
    ShowTextAttributes(["idea_rukas_fc1", 0, 0, 2])
    ShowText(["\\n<Idea Lukas>"])
    ShowText(["Ugh, stop……!"])
    ShowText(["A hero cannot fall in a place like this――"])
    ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Then, let us part for a while."])
    ShowText(["Until the day we meet again, farewell……"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    ErasePicture([5])
    ErasePicture([6])
    ShowAnimation([3, 542, false])
    Wait([60])
    ControlVariables([1342, 1342, 0, 0, 5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door to another world closes, swallowing Black Alice and Idea Lukas."])
    ShowText(["What remains afterward is only silence."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The presence of the two has completely vanished from this world."])
    ShowText(["Swallowed by the depths of chaos, they have disappeared――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I witnessed it clearly, Alicetroemeria……"])
    ShowText(["Our adventure ends here."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Heinrich..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I'm sorry for dragging you into this, Luka-kun."])
    ShowText(["This time, I'll follow as an adventure companion――"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich has officially joined the party!"])
    Wait([60])
    Script(["gain_medal(192)"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Finally,"])
    ShowText(["Black Alice has fallen as well."])
    ConditionalBranch([1, 1333, 0, 2, 2])
      ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["It was a splendid end, Your Majesty."])
      ShowText(["I have witnessed the conclusion properly......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1333, 0, 3, 1])
      ConditionalBranch([0, 1767, 0])
        ShowTextAttributes(["kagetumugi_fc1", 2, 0, 2])
        ShowText(["\\n<Kagetsumugi>"])
        ShowText(["It was a splendid end, Your Majesty."])
        ShowText(["I have witnessed the conclusion properly......"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1768, 0])
        ShowTextAttributes(["kagetumugi_fc8", 2, 0, 2])
        ShowText(["\\n<Kagetsumugi>"])
        ShowText(["It was a splendid end, Your Majesty."])
        ShowText(["I have witnessed the conclusion properly......"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 755, 0])
      ShowTextAttributes(["tezcatlipoca_fc1", 3, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["I was tossed around quite a bit......"])
      ShowText(["Somehow, it was a pitiful thing, nya."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1045, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>"])
      ShowText(["......Oh?"])
      ShowText(["A mysterious power has awakened within my soul......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1709, 0])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["......Oh?"])
      ShowText(["A mysterious power has awakened within my soul......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1710, 0])
      ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["......Oh?"])
      ShowText(["A mysterious power has awakened within my soul......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1711, 0])
      ShowTextAttributes(["alice8th_fc2", 1, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["......Oh?"])
      ShowText(["A mysterious power has awakened within my soul......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1712, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["......Oh?"])
      ShowText(["A mysterious power has awakened within my soul......"])
      Empty([])

    BranchEnd([])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A part of Black Alice's power has been passed on to this Black Alice!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["set_class_level(45, 344, 10, false, false)"])
      ScriptMore(["set_class_level(45, 351, 10, false, false)"])
      ScriptMore(["set_class_level(45, 352, 10, false, false)"])
      ScriptMore(["set_class_level(45, 7063, 20, false, false)"])
      ScriptMore(["set_class_level(45, 7414, 20, false, false)"])
      ScriptMore(["set_class_level(45, 7447, 20, false, false)"])
      ScriptMore(["set_class_level(45, 7448, 20, false, false)"])
      ScriptMore(["set_class_level(45, 7452, 1, false, true)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 45])
    Wait([60])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The connection with her is finally at an end."])
      ShowText(["So Luka, what will you do from here on?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The connection with her is finally at an end."])
      ShowText(["So Luka, what will you do from here on?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The connection with her is finally at an end."])
      ShowText(["So Luka, what will you do from here on?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Black Alice is no more."])
    ShowText(["I see... we will use Luka's chaos sensitivity ability."])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "flash016", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([60])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There will be no interruptions from Black Alice in that place."])
    ShowText(["Finally, the preparations are complete――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["......I will retrieve Sonya."])
    ShowText(["The next destination is the Underworld――the place of memories."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>"])
      ShowText(["Kyukyukyukyukyukyukyukyuu~~!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 706, 0])
      ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["At last......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 696, 0])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["With this, there will be no more interruptions......"])
      ShowText(["So it's finally time to go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 698, 0])
      ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
      ShowText(["\\n<Reaper>"])
      ShowText(["I hope I can succeed this time..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Last time, I failed because Black Alice interfered."])
    ShowText(["Even without that, I don't think it would have gone well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This time, for sure――"])
    ControlVariables([1343, 1343, 0, 0, 1])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kuronoyashiki\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2984, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4050, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 801, 33, 8, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSwitches([3484, 3484, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3484, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3484, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 796, 12, 34, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 803, 8, 23, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
